Sprite sheet maker docs

Sprite Sheet Maker documentation

Use this documentation to move from a character source to a structured sprite sheet export with clear decisions at every stage.

01 · Character source

Prepare a character for the sprite sheet maker

Start with a readable full-body character image or a concise character brief. Keep the silhouette, clothing, equipment, proportions, and intended game view clear before choosing animation actions.

A sprite sheet maker works best when the source gives every later frame a stable reference. Avoid mixing multiple unrelated character ideas in one source record.

02 · Animation actions

Choose only the sprite sheet animations the game needs

Build the first playable set around the game loop. Idle, walk, run, jump, attack, hurt, dodge, and cast each solve a distinct gameplay state.

Treat every action as a separate sequence. This keeps frame count, timing, revision notes, and export order understandable when the project grows.

03 · Preview

Review sprite sheet motion before export

Use a motion preview to inspect the rhythm of a walk, the timing of an attack, the weight of a jump, and the point where feet meet the ground. A clean-looking frame grid can still produce weak movement in a game.

Adjust the selected actions and frame count before preparing a production export.

04 · Export

Export a sprite sheet with usable frame data

Export the packed PNG sprite sheet with transparent background when the character needs to sit over your own scene. Keep atlas metadata with the image so frame positions remain explicit.

After import, verify animation speed, frame order, pivot placement, and collision alignment inside the target game engine.